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  1. wayzer
  2. wayzer
    Вот НиПиСя DJ [img] Скачать
    Автор темы: wayzer, 1 окт 2010, ответов - 7, в разделе: PW Украшения
  3. wayzer
  4. wayzer
  5. wayzer
    Вот надыбал модельку танка, решил выложить вот собсно скрин [img] А вот собсно Скачать Фикс от kpanajib Танк стреляет из дула а не с крыши :lol: Выделенное не забудьте заменить :lol: Подчеркнутое - размеры, если не понравятся MOXTVersion: 32 SkinModelPath: configs\peti\坦克\坦克.SMD OrgColor: ffffffff SrcBlend: 5 DestBlend: 6 OuterNum: 8 Float: 1.000000 Float: 1.000000 Float: 1.000000 Float: 1.000000 Float: 1.000000 Float: 1.000000 Float: 1.000000 Float: 1.000000 NewScale: 0 BoneNum: 1 BoneIndex: 0 BoneSclType: 1 BoneScale: 5.000000, 6.500000, 5.000000 DefSpeed: 1.000000 ChannelCount: 0 ChannelCount: 16 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 CoGfxNum: 29 ComActCount: 11 EventType: 100 StartTime: 0 TimeSpan: -1 Once: 0 FxFilePath: 人物\武器效果\法宝\乾坤锁球光-3.gfx HookName: HH_fx07 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UseModelAlpha: 1 GfxScale: 1.000000 GfxAlpha: 1.000000 GfxSpeed: 1.000000 GfxOuterPath: 0 GfxParamCount: 0 EventType: 100 StartTime: 4325 TimeSpan: -1 Once: 0 FxFilePath: 场景\点光源\灯红.gfx HookName: HH_fx08 HookOffset: 0.281332, -0.250000, 0.000000 HookYaw: -0.011211 HookPitch: 1.522023 HookRot: 1.380770 BindParent: 1 FadeOut: 1 UseModelAlpha: 1 GfxScale: 1.000000 GfxAlpha: 1.000000 GfxSpeed: 1.000000 GfxOuterPath: 0 GfxParamCount: 0 ScriptCount: 0 AddiSkinCount: 0 ChildCount: 1 ChildName: dfad ChildPath: Models\Players\形象\男\躯干\男.ecm HHName: HH_ride CCName: CC_ride
    Автор темы: wayzer, 24 сен 2010, ответов - 18, в разделе: PW Украшения
  6. wayzer
    Тема

    [Шара] b05

    Продолжаем ковырятся в папке home. На этот раз ставим карту b05, очень похожую на тестовую карту хаузинга. К предупреждению с темы про собор, добавляется еще одно: Нормальные мувмапы и хаймапы самим придется делать Берем карты (клиентская внутри): http://www.mediafire...8g68yjak22jnmfd Подпись в клиент: ////////////////////////////////////////////////////////////// "战场5" { 150 // ID "b05" // path 1, 1 // row, column }Тянуть с пви литмоделс и тд не надо, вроде все есть в руофф клиенте Залезаем в карту через айвеб: <variable name="posx" type="float">-298.000</variable> <variable name="posy" type="float">289.000</variable> <variable name="posz" type="float">-105.000</variable> <variable name="worldtag" type="int">150</variable> Насчет одного тут я хз - почему ее заливают как бг. Но наверно можно и как ИС подключить Правильный конфиг от [AVI] gs.conf ______________ [World_b05] index = 74 tag = 150 base_path = b05/ limit = allow-root; grid = {80,80,50,-2000.0,-2000.0} base_region = {-512.0,-512.0} , {512,512.0} local_region = {-512.0,-512.0} , {512,512.0} cid = 0,2,13 player_capacity = 5000 npc_count = 131072 matter_count = 262144 [Terrain_b05] szMapPath = map nAreaWidth = 512 nAreaHeight = 512 nNumAreas = 1 nNumCols = 1 nNumRows = 1 vGridSize = 2.0f vHeightMin = 0.0f vHeightMax = 800.0f [MsgReceiverTCP_b05] type = tcp listen_addr = INSTANCE34:11944 so_sndbuf = 16384 so_rcvbuf = 16384 tcp_nodelay = 0 listen_backlog = 10 [MsgReceiverUNIX_b05] type = unix listen_addr = /tmp/gssock_b05 so_sndbuf = 16384 so_rcvbuf = 16384 listen_backlog = 10gsalias.conf gsalias.conf ___________________ world_servers = gs01;arena01;arena02;arena03;arena04;is01;is02;is1 2;is13;is18;is19;is20;is21;is22;is32;is33;b05; INSTANCE34 = game1 Попробуй, так должно быть правильно [img] И как мир запускаться) Гайд by Ацкой
    Автор темы: wayzer, 17 сен 2010, ответов - 28, в разделе: PW Карты
  7. wayzer
    Например вы поставили себе на сервер карту a34 но для полного счастья не хватает туда телепорта, сейчас расскажу как его сделать от а до я. Значит берем 2 редактора : sEledit - http://sEledit.codeplex.com/ sTASKEdit - http://sTASKEdit.codeplex.com/ Берем свой клиенский tasks.data открываем его через sTASKEdit (File ---> Load... и указываете tasks.data ПРЕДУПРЕЖДАЮ, делайте резервные копии!!!) Так ищем Квест зеленый курган (ID - 7638) (возьмем его за основу) [img] Выполняем ЩПКМ (для не знающих щелчек правой кнопкой мыши) и тыкаем Clone Selected Отклонюсь немного и скажу, если хотите задать свой цвет квесту ставите "^" и пишите HTML код любого цвета какого хотите, а его можно найти в гугле. Ну продожим чтобы задать координаты идем на вкладку Rewards и ищем строку Teleport (Map ID, X, Altitude, Z): [img] И пишем там координаты вашей локации, если вы хотите узнать точные координаты, то станьте персонажем туда, и потом в айвебе, найдите такие строчки <variable name="posx" type="float">315.875</variable> - Поле X <variable name="posy" type="float">34.826</variable> - Поле Altitude <variable name="posz" type="float">-341.350</variable> - Поле Z <variable name="worldtag" type="int">134</variable> - Поле Map ID Ну тут все тыкаем File, потом Export ---> Client (указываем клиентский tasks.data и заменяем)---> Server (Указываем Серверный tasks.data) потом распихиваем по своим местам, ну все можно закрыть этот редактор, теперь берем sEledit 1.1c Открываем сначало клиентский, потом серверный действия одинаковые, по этому пишу 1 раз ) [img] Так открываем клиентский, а чтоб открыть серверный тыкаем CN_1.3.6_v101 - Server ну продолжем Ищем Камень Грез в ГД (через него тепешиться в различные данжи кто не знает) [img] Видим ID в строчке 17 , открываем этот id и дописываем в строчках id своего нового квеста [img] Здесь например в строчку 20. Потом заходи в игру и радуемся Небейте сразу, гайд мой первый, если что нужно подправлю...
    Автор темы: wayzer, 16 сен 2010, ответов - 13, в разделе: PW Документация