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    вот лог District id is 0 === [ START ] Game Service === TRACE : gdeliveryserver::statusannounce,online=0,fakemax=6000,load=0,attr=0 TRACE : KeepAlive sid=7 ./server: line 12: 9328 Segmentation fault ./gs gs01 > /$ServerDir/logs/starting/gs01.log substance name filter_Incdefence, size 28 substance name trickbattle_switch_data, size 8 substance name gplayer_imp, size 4464 substance name gplayer_dispatcher, size 116 Compiled By developer, Nov 11 2013 16:24:40 ▒▒▒▒▒ļ▒:'gs.conf' ▒▒▒▒▒▒▒ļ▒:'gsalias.conf' TRACE : checkpoint begin. TRACE : KeepAlive sid=8 TRACE : checkpoint end. ./server: line 12: 9332 Segmentation fault ./gs is62 === [ OK ] === --- добавлено: 25 фев 2014 в 17:45 --- я часть куда удалил, типо этого а то не влазило substance name gplayer_imp, size 4464 --- добавлено: 25 фев 2014 в 17:46 --- home/gamed/gmserver.conf Only client-end will use this configure file ;Client is GameServer, the sessions below are linkservers that gameserver should connect [ProviderServers] count=10 ;name = DeliverServer,factionserver,linkserver1,linkserver2 ;this must be delivery server [GProviderClient0] ;id = 0 type = tcp port = 29300 address = 127.0.0.1 so_sndbuf = 65536 so_rcvbuf = 65536 ibuffermax = 1048576 obuffermax = 1048576 tcp_nodelay = 1 listen_backlog = 10 accumulate = 104857600 ;this is factionserver [GProviderClient1] ;id = 1 type = tcp port = 29600 address = 127.0.0.1 so_sndbuf = 65536 so_rcvbuf = 65536 ibuffermax = 1048576 obuffermax = 1048576 tcp_nodelay = 1 listen_backlog = 10 accumulate = 104857600 [GProviderClient2] ;id = 2 type = tcp port = 29301 address = 127.0.0.1 so_sndbuf = 65536 so_rcvbuf = 65536 ibuffermax = 1048576 obuffermax = 1048576 tcp_nodelay = 1 listen_backlog = 10 accumulate = 104857600 [GProviderClient3] ;id = 3 type = tcp port = 29302 address = 127.0.0.1 so_sndbuf = 65536 so_rcvbuf = 65536 ibuffermax = 1048576 obuffermax = 1048576 tcp_nodelay = 1 listen_backlog = 10 accumulate = 104857600 [GProviderClient4] ;id = 4 type = tcp port = 29303 address = 127.0.0.1 so_sndbuf = 65536 so_rcvbuf = 65536 ibuffermax = 1048576 obuffermax = 1048576 tcp_nodelay = 1 listen_backlog = 10 accumulate = 104857600 [GProviderClient5] ;id = 5 type = tcp port = 29304 address = 127.0.0.1 so_sndbuf = 65536 so_rcvbuf = 65536 ibuffermax = 1048576 obuffermax = 1048576 tcp_nodelay = 1 listen_backlog = 10 accumulate = 104857600 [GProviderClient6] ;id = 5 type = tcp port = 29305 address = 127.0.0.1 so_sndbuf = 65536 so_rcvbuf = 65536 ibuffermax = 1048576 obuffermax = 1048576 tcp_nodelay = 1 listen_backlog = 10 accumulate = 104857600 [GProviderClient7] ;id = 5 type = tcp port = 29306 address = 127.0.0.1 so_sndbuf = 65536 so_rcvbuf = 65536 ibuffermax = 1048576 obuffermax = 1048576 tcp_nodelay = 1 listen_backlog = 10 accumulate = 104857600 [GProviderClient8] ;id = 5 type = tcp port = 29307 address = 127.0.0.1 so_sndbuf = 65536 so_rcvbuf = 65536 ibuffermax = 1048576 obuffermax = 1048576 tcp_nodelay = 1 listen_backlog = 10 accumulate = 104857600 [GProviderClient9] ;id = 5 type = tcp port = 29308 address = 127.0.0.1 so_sndbuf = 65536 so_rcvbuf = 65536 ibuffermax = 1048576 obuffermax = 1048576 tcp_nodelay = 1 listen_backlog = 10 accumulate = 104857600 [GamedbClient] type = tcp port = 29400 address = 127.0.0.1 so_sndbuf = 65536 so_rcvbuf = 65536 ibuffermax = 1048576 obuffermax = 1048576 tcp_nodelay = 1 accumulate = 104857600 [LogclientClient] type = udp port = 11100 address = 127.0.0.1 so_sndbuf = 65536 so_rcvbuf = 65536 ibuffermax = 65536 obuffermax = 1048576 accumulate = 1048576 [LogclientTcpClient] type = tcp port = 11101 address = 127.0.0.1 so_sndbuf = 65536 so_rcvbuf = 65536 ibuffermax = 65536 obuffermax = 10485760 accumulate = 10485760 [ThreadPool] threads = (1,5)(100,1)(101,1)(0,1) max_queuesize = 1048576 prior_strict = 1
    Сообщение от: TwoStar, 25 фев 2014 в разделе: PW Решённые вопросы
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    ?)
    Сообщение от: TwoStar, 25 фев 2014 в разделе: PW Решённые вопросы
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