Не увидел тут темы с Инием, решил выложить. Нашёл её на Рег-Зоне и немного подкорректировал, так как разработка первоначально пренадлижала не мне, останусь в стороне обычным тестером который подправил некоторые баги связанные с некоторыми багнутыми тригами, нипами и так далее..всего не помню...вообщем не буду разглагольствоваться, пользуемся на здоровье. ТЫК By Ronny (c)
совсем забыл сказать, так как это PWI Style то и elements.data и tasks.data с aipolicy.data должны быть 1.4.2. Для правильной работы конечно же, и вообще для работы. Ну или так) Оригинальное описание (Не буду коверкать описание, кому надо тот переведёт для себя): Requirements: * you'll need elements.data & tasks.data both @ 1.4.2 * also you'll need an aipolicy.data @ 1.4.2 (must be downgraded with latest sAIview for correct creature builder id's) * and of course you'll need a client with 1.4.2 data * all this stuff can be found in the latest pwd patch * hint -> this official based aipolicy will not work correctly with loko's godless valley (swapped aura id's), maybe i will release a godless valley (Delta + Gamma Stage) with offical creature builder id's in the future... Remarks & Issues: * as GM you can open the first gate without a squad by gm command: "activate creature builder" and parameter "2095" * some unimportant doors are missing (i was to lazy to add these...) * trash mobs are filled in randomly, because i can't remember the exact location for each of them * the mobs are grouped up in npcgen.data so the group arrangement looks a little bit messy * traps and self exploding mobs have no effect, because there is no replacement self exploding skill available in 1.3.6 (i've tested alternatives, but wrong skills will crash client) * after approximatly 1 hour the diabolic shocktrooper task ai controller was automatically spawned without activating the task * because 1.3.6 ai controller don't support public counters, the glacix elementos kill count doesn't make any difference... the weakened version of the diabolic shocktrooper is always spawned, no matter how many elementos were killed * glacix elementos will say on dead: "AI POLICY FAILED" this broadcast was added by sAIview to procedure blocks that become empty after fixing. An empty procedure block causes the map to crash, sAIview added this broadcast to them to prevent this issue * if you leave the area (aggro range?) where a task ai controller was started i.e. "evil spreading" task, the ai controller will interupt and you can't continue, so always stay in the area and finish the task before moving on...
Хз.. поставил.. Линкует с тасками от 350 ПВИ версии (Фиксеные дата файлы) Подогнанные под версию 1.3.4