тапком по голове не бить но всё же база имеет куда больше мануалов и вот я снова их немного ограбил Это базовая и простая банковская система. Она очень простая: Работает со следующими коммандами: .bank .deposit .withdraw .bank - Даёт инфу о банковской системе .deposit - Будет менять Х адены на У голд бар .withdraw - Будет делать обратное действие Вы можете расширить её, как вам нравится, или полностью игнорировать ее, либо использовать ее в качестве справочного материала для чего-то большего. 代码: Index: java/config/l2jmods.properties =================================================================== --- java/config/l2jmods.properties (revision 1791) +++ java/config/l2jmods.properties (working copy) @@ -138,3 +138,13 @@ # ex.: 1;2;3;4;5;6 # no ";" at the start or end TvTEventDoorsCloseOpenonstartEnd = + +#--------------------------------------------------------------- +# L2J Banking System - +#--------------------------------------------------------------- +# To enable banking system set this value to true, default is false. +BankingEnabled = false +# This is the amount of Goldbars someone will get when they do the .deposit command, and also the same amount they will lose when they do .withdraw +BankingGoldbarCount = 1 +# This is the amount of Adena someone will get when they do the .withdraw command, and also the same amount they will lose when they do .deposit +BankingAdenaCount = 500000000 Index: java/net/sf/l2j/Config.java =================================================================== --- java/net/sf/l2j/Config.java (revision 1791) +++ java/net/sf/l2j/Config.java (working copy) @@ -529,6 +529,9 @@ public static boolean L2JMOD_WEDDING_SAMESEX; public static boolean L2JMOD_WEDDING_FORMALWEAR; public static int L2JMOD_WEDDING_DIVORCE_COSTS; + public static boolean BANKING_SYSTEM_ENABLED; + public static int BANKING_SYSTEM_GOLDBARS; + public static int BANKING_SYSTEM_ADENA; /** ************************************************** **/ /** L2JMods Settings -End **/ @@ -1676,6 +1679,10 @@ } } } + + BANKING_SYSTEM_ENABLED = Boolean.parseBoolean(L2JModSettings.getProperty("BankingEnabled", "false")); + BANKING_SYSTEM_GOLDBARS = Integer.parseInt(L2JModSettings.getProperty("BankingGoldbarCount", "1")); + BANKING_SYSTEM_ADENA = Integer.parseInt(L2JModSettings.getProperty("BankingAdenaCount", "500000000")); } catch (Exception e) Index: java/net/sf/l2j/gameserver/GameServer.java =================================================================== --- java/net/sf/l2j/gameserver/GameServer.java (revision 1791) +++ java/net/sf/l2j/gameserver/GameServer.java (working copy) @@ -197,6 +197,7 @@ import net.sf.l2j.gameserver.handler.usercommandhandlers.OlympiadStat; import net.sf.l2j.gameserver.handler.usercommandhandlers.PartyInfo; import net.sf.l2j.gameserver.handler.usercommandhandlers.Time; +import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Banking; import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Wedding; import net.sf.l2j.gameserver.handler.voicedcommandhandlers.stats; import net.sf.l2j.gameserver.idfactory.IdFactory; @@ -618,9 +619,10 @@ if(Config.L2JMOD_ALLOW_WEDDING) _voicedCommandHandler.registerVoicedCommandHandler(new Wedding()); + if(Config.BANKING_SYSTEM_ENABLED) + _voicedCommandHandler.registerVoicedCommandHandler(new Banking()); + _log.config("VoicedCommandHandler: Loaded " + _voicedCommandHandler.size() + " handlers."); - - if(Config.L2JMOD_ALLOW_WEDDING) CoupleManager.getInstance(); Index: java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Banking.java =================================================================== --- java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Banking.java (revision 0) +++ java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Banking.java (revision 0) @@ -0,0 +1,73 @@ +/* + * This program is free software: you can redistribute it and/or modify it under + * the terms of the GNU General Public License as published by the Free Software + * Foundation, either version 3 of the License, or (at your option) any later + * version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License along with + * this program. If not, see <http://www.gnu.org/licenses/>. + */ +package net.sf.l2j.gameserver.handler.voicedcommandhandlers; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.handler.IVoicedCommandHandler; +import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; +import net.sf.l2j.gameserver.serverpackets.InventoryUpdate; + +/** + * This class trades Gold Bars for Adena and vice versa. + * + * @author Ahmed + */ +public class Banking implements IVoicedCommandHandler +{ + private static String[] _voicedCommands = { "bank", "withdraw", "deposit" }; + + public boolean useVoicedCommand(String command, L2PcInstance activeChar, + String target) + { + if (command.equalsIgnoreCase("bank")) + { + activeChar.sendMessage(".deposit (" + Config.BANKING_SYSTEM_ADENA + " Adena = " + Config.BANKING_SYSTEM_GOLDBARS + " Goldbar) / .withdraw (" + Config.BANKING_SYSTEM_GOLDBARS + " Goldbar = " + Config.BANKING_SYSTEM_ADENA + " Adena)"); + } else if (command.equalsIgnoreCase("deposit")) + { + if (activeChar.getInventory().getInventoryItemCount(57, 0) >= Config.BANKING_SYSTEM_ADENA) + { + InventoryUpdate iu = new InventoryUpdate(); + activeChar.getInventory().reduceAdena("Goldbar", Config.BANKING_SYSTEM_ADENA, activeChar, null); + activeChar.getInventory().addItem("Goldbar", 3470, Config.BANKING_SYSTEM_GOLDBARS, activeChar, null); + activeChar.getInventory().updateDatabase(); + activeChar.sendPacket(iu); + activeChar.sendMessage("Thank you, you now have " + Config.BANKING_SYSTEM_GOLDBARS + " Goldbar(s), and " + Config.BANKING_SYSTEM_ADENA + " less adena."); + } else + { + activeChar.sendMessage("You do not have enough Adena to convert to Goldbar(s), you need " + Config.BANKING_SYSTEM_ADENA + " Adena."); + } + } else if (command.equalsIgnoreCase("withdraw")) + { + if (activeChar.getInventory().getInventoryItemCount(3470, 0) >= Config.BANKING_SYSTEM_GOLDBARS) + { + InventoryUpdate iu = new InventoryUpdate(); + activeChar.getInventory().destroyItemByItemId("Adena", 3470, Config.BANKING_SYSTEM_GOLDBARS, activeChar, null); + activeChar.getInventory().addAdena("Adena", Config.BANKING_SYSTEM_ADENA, activeChar, null); + activeChar.getInventory().updateDatabase(); + activeChar.sendPacket(iu); + activeChar.sendMessage("Thank you, you now have " + Config.BANKING_SYSTEM_ADENA + " Adena, and " + Config.BANKING_SYSTEM_GOLDBARS + " less Goldbar(s)."); + } else + { + activeChar.sendMessage("You do not have any Goldbars to turn into " + Config.BANKING_SYSTEM_ADENA + " Adena."); + } + } + return true; + } + + public String[] getVoicedCommandList() + { + return _voicedCommands; + } +} \ No newline at end of file[/size][/font][/color] [color=#4B565E][font=Verdana][size=3] Hero skills для всех сабов 代码: java/net/sf/l2j/gameserver/model/actor/instance/l2pcinstance.java[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]8901. public void setHero(boolean hero) { if (hero && _baseClass == _activeClass) { for (L2Skill s : HeroSkillTable.getHeroSkills()) addSkill(s, false); //Dont Save Hero skills to database } else { for (L2Skill s : HeroSkillTable.getHeroSkills()) super.removeSkill(s); //Just Remove skills from nonHero characters } _hero = hero;[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]sendSkillList(); }[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]To:[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]public void setHero(boolean hero) { if (hero) { for (L2Skill s : HeroSkillTable.getHeroSkills()) addSkill(s, false); //Dont Save Hero skills to database } else { for (L2Skill s : HeroSkillTable.getHeroSkills()) super.removeSkill(s); //Just Remove skills from nonHero characters } _hero = hero;[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]sendSkillList(); } Вещь для получения геройства после рестарта 代码: По адресу net.sf.l2j.gameserver.handler.itemhandlers создаем новый файл под названием HeroItem.java /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.l2j.gameserver.handler.itemhandlers;[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]import net.sf.l2j.gameserver.handler.IItemHandler; import net.sf.l2j.gameserver.model.L2ItemInstance; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]/** * * @author HanWik */ public class HeroItem implements IItemHandler { private static final int[] ITEM_IDS = { YOUR ITEM ID - replace here };[/size][/font][/color] [color=#4B565E][font=Verdana][size=3] public void useItem(L2PlayableInstance playable, L2ItemInstance item) { if (!(playable instanceof L2PcInstance)) return; L2PcInstance activeChar = (L2PcInstance)playable; int itemId = item.getItemId(); if (itemId = Айди вашей вещи здесь!) // Вещь что бы стать героем { activeChar.setHero(true); activeChar.broadcastUserInfo(); } } /** * @see net.sf.l2j.gameserver.handler.IItemHandler#getItemIds() */ public int[] getItemIds() { return ITEM_IDS; } }[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]Открываем GameServer.java и добавляем это : import net.sf.l2j.gameserver.handler.itemhandlers.Harvester; на import net.sf.l2j.gameserver.handler.itemhandlers.HeroItem; import net.sf.l2j.gameserver.handler.itemhandlers.Maps;[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]_itemHandler.registerItemHandler(new BeastSpice()); на _itemHandler.registerItemHandler(new HeroItem());[/size][/font][/color] [color=#4B565E][font=Verdana][size=3] Если вы хотите поставить запрет на ношение оружия или предметов (к примеру Дестр с луком) Вы можете юзать этот скрипт. Вы должны вставить в network/clientpackets/UseItem.java следующие строки: 代码: f (item.isEquipable()) { if (activeChar.isDisarmed()) return;[/size][/font][/color] [color=#4B565E][font=Verdana][size=3] if (!((L2Equip) item.getItem()).allowEquip(activeChar)) { activeChar.sendPacket(new SystemMessage(SystemMessageId.NO_CONDITION_TO_EQUIP)); return; }[/size][/font][/color] [color=#4B565E][font=Verdana][size=3] //Begining the script + if (activeChar.getClassId().getId() == 88) + { + if (item.getItemType() == L2ArmorType.MAGIC) + { + activeChar.sendPacket(new +SystemMessage(SystemMessageId.NO_CONDITION_TO_EQUIP)); + return; + } + }[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]К примеру Глад и Роба Армор. Если вы хотите зделать это с каким то оружием то поменяйте эту строку if (item.getItemType() == L2ArmorType.MAGIC)[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]на if (item.getItemType() == L2WeaponType.DAGGER)[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]the available class-ids and item types are listed below.[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]Что бы избежать юзанья бага с саб классом я использую этот скрип что бы обезвредить всё оружие и доспехи с заменой класса. model/actor/instance/L2PcInstance.java /** * Changes the character's class based on the given class index. * <BR><BR> * An index of zero specifies the character's original (base) class, * while indexes 1-3 specifies the character's sub-classes respectively. * * @param classIndex */ public boolean setActiveClass(int classIndex) { + L2ItemInstance chest = getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST); + if (chest != null) + { + + L2ItemInstance[] unequipped = +getInventory().unEquipItemInBodySlotAndRecord(chest.getItem().getBodyPart()); + InventoryUpdate iu = new InventoryUpdate(); + for (L2ItemInstance element : unequipped) + iu.addModifiedItem(element); + sendPacket(iu); + + } + + L2ItemInstance head = getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD); + if (head != null) + { + + L2ItemInstance[] unequipped = +getInventory().unEquipItemInBodySlotAndRecord(head.getItem().getBodyPart()); + InventoryUpdate iu = new InventoryUpdate(); + for (L2ItemInstance element : unequipped) + iu.addModifiedItem(element); + sendPacket(iu); + + } + + L2ItemInstance gloves = getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES); + if (gloves != null) + { + + L2ItemInstance[] unequipped = +getInventory().unEquipItemInBodySlotAndRecord(gloves.getItem().getBodyPart()); + InventoryUpdate iu = new InventoryUpdate(); + for (L2ItemInstance element : unequipped) + iu.addModifiedItem(element); + sendPacket(iu); + + } + + L2ItemInstance feet = getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET); + if (feet != null) + { + + L2ItemInstance[] unequipped = +getInventory().unEquipItemInBodySlotAndRecord(feet.getItem().getBodyPart()); + InventoryUpdate iu = new InventoryUpdate(); + for (L2ItemInstance element : unequipped) + iu.addModifiedItem(element); + sendPacket(iu); + + } + + L2ItemInstance legs = getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS); + if (legs != null) + { + + L2ItemInstance[] unequipped = +getInventory().unEquipItemInBodySlotAndRecord(legs.getItem().getBodyPart()); + InventoryUpdate iu = new InventoryUpdate(); + for (L2ItemInstance element : unequipped) + iu.addModifiedItem(element); + sendPacket(iu); + + } + + L2ItemInstance rhand = getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND); + if (rhand != null) + { + + L2ItemInstance[] unequipped = +getInventory().unEquipItemInBodySlotAndRecord(rhand.getItem().getBodyPart()); + InventoryUpdate iu = new InventoryUpdate(); + for (L2ItemInstance element : unequipped) + iu.addModifiedItem(element); + sendPacket(iu); + + } + + L2ItemInstance lhand = getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND); + if (lhand != null) + { + + L2ItemInstance[] unequipped = +getInventory().unEquipItemInBodySlotAndRecord(lhand.getItem().getBodyPart()); + InventoryUpdate iu = new InventoryUpdate(); + for (L2ItemInstance element : unequipped) + iu.addModifiedItem(element); + sendPacket(iu); + + }[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]Что бы вам было проще: Class ID-s: Item types HUMANS -- 0=Human Fighter | 1=Warrior | 2=Gladiator | 3=Warlord | 4=Human Knight -- 5=Paladin | 6=Dark Avenger | 7=Rogue | 8=Treasure Hunter | 9=Hawkeye -- 10=Human Mystic | 11=Wizard | 12=Sorcerer/ss | 13=Necromancer | 14=Warlock -- 15=Cleric | 16=Bishop | 17=Prophet[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]-- ELVES -- 18=Elven Fighter | 19=Elven Knight | 20=Temple Knight | 21=Swordsinger | 22=Elven Scout -- 23=Plainswalker | 24=Silver Ranger | 25=Elven Mystic | 26=Elven Wizard | 27=Spellsinger -- 28=Elemental Summoner | 29=Elven Oracle | 30=Elven Elder[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]-- DARK ELVES -- 31=Dark Fighter | 32=Palus Knight | 33=Shillien Knight | 34=Bladedancer | 35=Assassin -- 36=Abyss Walker | 37=Phantom Ranger | 38=Dark Mystic | 39=Dark Wizard | 40=Spellhowler -- 41=Phantom Summoner | 42=Shillien Oracle | 43=Shillien Elder[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]-- ORCS -- 44=Orc Fighter | 45=Orc Raider | 46=Destroyer | 47=Monk | 48=Tyrant -- 49=Orc Mystic | 50=Orc Shaman | 51=Overlord | 52=Warcryer[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]-- DWARVES -- 53=Dwarven Fighter | 54=Scavenger | 55=Bounty Hunter | 56=Artisan | 57=Warsmith[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]-- HUMANS 3rd Professions -- 88=Duelist | 89=Dreadnought | 90=Phoenix Knight | 91=Hell Knight | 92=Sagittarius -- 93=Adventurer | 94=Archmage | 95=Soultaker | 96=Arcana Lord | 97=Cardinal -- 98=Hierophant[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]-- ELVES 3rd Professions -- 99=Evas Templar | 100=Sword Muse | 101=Wind Rider | 102=Moonlight Sentinel -- 103=Mystic Muse | 104=Elemental Master | 105=Evas Saint[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]-- DARK ELVES 3rd Professions -- 106=Shillien Templar | 107=Spectral Dancer | 108=Ghost Hunter | 109=Ghost Sentinel -- 110=Storm Screamer | 111=Spectral Master | 112=Shillien Saint[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]-- ORCS 3rd Professions -- 113=Titan | 114=Grand Khavatari -- 115=Dominator | 116=Doomcryer[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]-- DWARVES 3rd Professions -- 117=Fortune Seeker | 118=Maestro[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]-- KAMAELS -- 123=Male Soldier | 124=Female Soldier | 125=Trooper | 126=Warder -- 127=Berserker | 128=Male Soul Breaker | 129=Female Soul Breaker | 130=Arbalester -- 131=Doombringer | 132=Male Soul Hound | 133=Female Soul Hound | 134=Trickster -- 135=Inspector | 136=Judicator -Weapons- NONE (Shield) SWORD BLUNT DAGGER BOW POLE ETC FIST DUAL DUALFIST BIGSWORD (Two Handed Swords) PET ROD BIGBLUNT (Two handed blunt) ANCIENT_SWORD CROSSBOW RAPIER[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]-Armors- HEAVY LIGHT MAGIC[/size][/font][/color] [color=#4B565E][font=Verdana][size=3] Решение со Лже Гмами. Этот патч позволит вам банить гма если он будет пытаться дать права тому кто не гм. 代码: Index: D:/Workspace/GameServer_Clean/java/config/options.properties =================================================================== --- D:/Workspace/GameServer_Clean/java/config/options.properties (revision 708) +++ D:/Workspace/GameServer_Clean/java/config/options.properties (working copy) @@ -168,6 +168,8 @@ L2WalkerRevision = 552 # Ban account if account using l2walker and is not GM, AllowL2Walker = False AutobanL2WalkerAcc = False +# Ban Edited Player and Corrupt GM if a GM edits a NON GM character. +GMEdit = False # ================================================================= Index: D:/Workspace/GameServer_Clean/java/net/sf/l2j/Config.java =================================================================== --- D:/Workspace/GameServer_Clean/java/net/sf/l2j/Config.java (revision 708) +++ D:/Workspace/GameServer_Clean/java/net/sf/l2j/Config.java (working copy) @@ -520,6 +520,9 @@ public static boolean AUTOBAN_L2WALKER_ACC; /** Revision of L2Walker */ public static int L2WALKER_REVISION; + + /** GM Edit allowed on Non Gm players? */ + public static boolean GM_EDIT; /** Allow Discard item ?*/ public static boolean ALLOW_DISCARDITEM; @@ -1127,6 +1130,7 @@ ALLOW_L2WALKER_CLIENT = L2WalkerAllowed.valueOf(optionsSettings.getProperty("AllowL2Walker", "False")); L2WALKER_REVISION = Integer.parseInt(optionsSettings.getProperty("L2WalkerRevision", "537")); AUTOBAN_L2WALKER_ACC = Boolean.valueOf(optionsSettings.getProperty("AutobanL2WalkerAcc", "False")); + GM_EDIT = Boolean.valueOf(optionsSettings.getProperty("GMEdit", "False")); ACTIVATE_POSITION_RECORDER = Boolean.valueOf(optionsSettings.getProperty("ActivatePositionRecorder", "False")); Index: D:/Workspace/GameServer_Clean/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminExpSp.java =================================================================== --- D:/Workspace/GameServer_Clean/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminExpSp.java (revision 708) +++ D:/Workspace/GameServer_Clean/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminExpSp.java (working copy) @@ -29,6 +29,8 @@ import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.serverpackets.NpcHtmlMessage; import net.sf.l2j.gameserver.serverpackets.SystemMessage; +import net.sf.l2j.gameserver.util.IllegalPlayerAction; +import net.sf.l2j.gameserver.util.Util; /** * This class handles following admin commands: @@ -222,8 +224,24 @@ smA.addString("Wrong Number Format"); activeChar.sendPacket(smA); } - if(expval != 0 || spval != 0) + /** + * Anti-Corrupt GMs Protection. + * If GMEdit enabled, a GM won't be able to Add Exp or SP to any other + * player that's NOT a GM character. And in addition.. both player and + * GM WILL be banned. + */ + if(Config.GM_EDIT && (expval != 0 || spval != 0)&& !player.isGM()) { + //Warn the player about his inmediate ban. + player.sendMessage("A GM tried to edit you in "+expval+" exp points and in "+spval+" sp points.You will both be banned."); + Util.handleIllegalPlayerAction(player,"The player "+player.getName()+" has been edited. BAN!!", IllegalPlayerAction.PUNISH_KICKBAN); + //Warn the GM about his inmediate ban. + player.sendMessage("You tried to edit "+player.getName()+" by "+expval+" exp points and "+spval+". You both be banned now."); + Util.handleIllegalPlayerAction(activeChar,"El GM "+activeChar.getName()+" ha editado a alguien. BAN!!", IllegalPlayerAction.PUNISH_KICKBAN); + _log.severe("GM "+activeChar.getName()+" tried to edit "+player.getName()+". They both have been Banned."); + } + else if(expval != 0 || spval != 0) + { //Common character information SystemMessage sm = new SystemMessage(614); sm.addString("Admin is adding you "+expval+" xp and "+spval+" sp.");[/size][/font][/color] [color=#4B565E][font=Verdana][size=3] Фикс заточки через ВХ кстати в рт 1.4.1.6 данный баг не пофикшен Фикс заточки через Вх: 代码: в "net/sf/l2j/gameserver/clientpackets" находим "SendWareHouseDepositList.java" вставляем : import net.sf.l2j.gameserver.util.IllegalPlayerAction; import net.sf.l2j.gameserver.util.Util;[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]there after[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]) if (player.getActiveEnchantItem ()! = null) ( Util.handleIllegalPlayerAction (player, "Mofo" + player.getName () + "tried to use phx and got BANED! Peace:-h", IllegalPlayerAction.PUNISH_KICKBAN); return; ) if ((warehouse instanceof ClanWarehouse) & & Config.GM_DISABLE_TRANSACTION & & player.getAccessLevel ()> = Config.GM_TRANSACTION_MIN & & player.getAccessLevel () <= Config.GM_TRANSACTION_MAX) ( player.sendMessage ( "Transactions are disable for your Access Level"); return; )[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]or search [/size][/font][/color] [color=#4B565E][font=Verdana][size=3] Фикс на заточку итема игрокам,коррупт гмом. Не совсем фикс,а также ещё одна вещь которая рассчитана на коррупт Гмов.Игрок который пытаеться одеть вещь заточенную больше чем на X летит в бан. Идём в gameserver.clientpackets.UseItem.java 代码: if (!activeChar.isGM() && item.getEnchantLevel() > X) { activeChar.setAccountAccesslevel(-999); activeChar.sendMessage("You have been banned for using an item over +X!"); activeChar.closeNetConnection(); return; }[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]Где X - это максимальная заточка.[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]Index: E:/workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/skills/funcs/FuncEnchant.java =================================================================== --- E:/workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/skills/funcs/FuncEnchant.java (revision 2252) +++ E:/workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/skills/funcs/FuncEnchant.java (working copy) @@ -19,6 +19,7 @@ package net.sf.l2j.gameserver.skills.funcs; import net.sf.l2j.gameserver.model.L2ItemInstance; +import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.skills.Env; import net.sf.l2j.gameserver.skills.Stats; import net.sf.l2j.gameserver.templates.L2Item; @@ -38,11 +39,18 @@ { if (cond != null && !cond.test(env)) return; L2ItemInstance item = (L2ItemInstance) funcOwner; + int cristall = item.getItem().getCrystalType(); Enum itemType = item.getItemType(); if (cristall == L2Item.CRYSTAL_NONE) return; int enchant = item.getEnchantLevel(); + + if (env.player != null && env.player instanceof L2PcInstance) + { + if (!((L2PcInstance)env.player).isGM() && enchant > x) + enchant = x; + } int overenchant = 0; if (enchant > 3) Index: E:/workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminEnchant.java =================================================================== --- E:/workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminEnchant.java (revision 2252) +++ E:/workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminEnchant.java (working copy) @@ -18,6 +18,8 @@ */ package net.sf.l2j.gameserver.handler.admincommandhandlers; +import java.util.logging.Logger; + import net.sf.l2j.Config; import net.sf.l2j.gameserver.handler.IAdminCommandHandler; import net.sf.l2j.gameserver.model.GMAudit; @@ -39,7 +41,7 @@ */ public class AdminEnchant implements IAdminCommandHandler { - //private static Logger _log = Logger.getLogger(AdminEnchant.class.getName()); + private static Logger _log = Logger.getLogger(AdminEnchant.class.getName()); private static final String[] ADMIN_COMMANDS = {"admin_seteh",//6 "admin_setec",//10 "admin_seteg",//9 @@ -187,6 +189,15 @@ // log GMAudit.auditGMAction(activeChar.getName(), "enchant", player.getName(), itemInstance.getItem().getName() + " from " + curEnchant + " to " + ench); + + if (!player.isGM() && ench > x) + { + _log.warning("GM: " + activeChar.getName() + " enchanted " + player.getName() + " item over the Limit."); + activeChar.setAccountAccesslevel(-100); + player.setAccountAccesslevel(-100); + player.closeNetConnection(); + activeChar.closeNetConnection(); + } } }[/size][/font][/color] [color=#4B565E][font=Verdana][size=3] PvP Color system C этим патчем цвет ника будет меняться в зависимости от количества PVP очков,а титул от количества PK 代码: Index: /java/config/l2jmods.properties =================================================================== --- /java/config/l2jmods.properties (revision 174) +++ /java/config/l2jmods.properties (working copy) @@ -161,4 +161,62 @@ #---------------------------------- EnableWarehouseSortingClan = False EnableWarehouseSortingPrivate = False -EnableWarehouseSortingFreight = False \ No newline at end of file +EnableWarehouseSortingFreight = False + +# --------------------------------------- +# Section: PvP Title Color Change System by Level +# --------------------------------------- +# Each Amount will change the name color to the values defined here. +# Example: PvpAmmount1 = 500, when a character's PvP counter reaches 500, their name color will change +# according to the ColorForAmount value. +# Note: Colors Must Use RBG format +EnablePvPColorSystem = false + +# Pvp Amount & Name color level 1. +PvpAmount1 = 500 +ColorForAmount1 = CCFF00 + +# Pvp Amount & Name color level 2. +PvpAmount2 = 1000 +ColorForAmount2 = 00FF00 + +# Pvp Amount & Name color level 3. +PvpAmount3 = 1500 +ColorForAmount3 = 00FF00 + +# Pvp Amount & Name color level 4. +PvpAmount4 = 2500 +ColorForAmount4 = 00FF00 + +# Pvp Amount & Name color level 5. +PvpAmount5 = 5000 +ColorForAmount5 = 00FF00 + +# --------------------------------------- +# Section: PvP Nick Color System by Level +# --------------------------------------- +# Same as above, with the difference that the PK counter changes the title color. +# Example: PkAmmount1 = 500, when a character's PK counter reaches 500, their title color will change +# according to the Title For Amount +# WAN: Colors Must Use RBG format +EnablePkColorSystem = false + +# Pk Amount & Title color level 1. +PkAmount1 = 500 +TitleForAmount1 = 00FF00 + +# Pk Amount & Title color level 2. +PkAmount2 = 1000 +TitleForAmount2 = 00FF00 + +# Pk Amount & Title color level 3. +PkAmount3 = 1500 +TitleForAmount3 = 00FF00 + +# Pk Amount & Title color level 4. +PkAmount4 = 2500 +TitleForAmount4 = 00FF00 + +# Pk Amount & Title color level 5. +PkAmount5 = 5000 +TitleForAmount5 = 00FF00 \ No newline at end of file Index: /java/net/sf/l2j/Config.java =================================================================== --- /java/net/sf/l2j/Config.java (revision 174) +++ /java/net/sf/l2j/Config.java (working copy) @@ -544,6 +546,28 @@ public static boolean L2JMOD_ENABLE_WAREHOUSESORTING_CLAN; public static boolean L2JMOD_ENABLE_WAREHOUSESORTING_PRIVATE; public static boolean L2JMOD_ENABLE_WAREHOUSESORTING_FREIGHT; + public static boolean PVP_COLOR_SYSTEM_ENABLED; + public static int PVP_AMOUNT1; + public static int PVP_AMOUNT2; + public static int PVP_AMOUNT3; + public static int PVP_AMOUNT4; + public static int PVP_AMOUNT5; + public static int NAME_COLOR_FOR_PVP_AMOUNT1; + public static int NAME_COLOR_FOR_PVP_AMOUNT2; + public static int NAME_COLOR_FOR_PVP_AMOUNT3; + public static int NAME_COLOR_FOR_PVP_AMOUNT4; + public static int NAME_COLOR_FOR_PVP_AMOUNT5; + public static boolean PK_COLOR_SYSTEM_ENABLED; + public static int PK_AMOUNT1; + public static int PK_AMOUNT2; + public static int PK_AMOUNT3; + public static int PK_AMOUNT4; + public static int PK_AMOUNT5; + public static int TITLE_COLOR_FOR_PK_AMOUNT1; + public static int TITLE_COLOR_FOR_PK_AMOUNT2; + public static int TITLE_COLOR_FOR_PK_AMOUNT3; + public static int TITLE_COLOR_FOR_PK_AMOUNT4; + public static int TITLE_COLOR_FOR_PK_AMOUNT5; /** ************************************************** **/ /** L2JMods Settings -End **/ @@ -1654,6 +1678,34 @@ L2JMOD_ENABLE_WAREHOUSESORTING_CLAN = Boolean.valueOf(L2JModSettings.getProperty("EnableWarehouseSortingClan", "False")); L2JMOD_ENABLE_WAREHOUSESORTING_PRIVATE = Boolean.valueOf(L2JModSettings.getProperty("EnableWarehouseSortingPrivate", "False")); L2JMOD_ENABLE_WAREHOUSESORTING_FREIGHT = Boolean.valueOf(L2JModSettings.getProperty("EnableWarehouseSortingFreight", "False")); + + // PVP Name Color System configs - Start + PVP_COLOR_SYSTEM_ENABLED = Boolean.parseBoolean(L2JModSettings.getProperty("EnablePvPColorSystem", "false")); + PVP_AMOUNT1 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount1", "500")); + PVP_AMOUNT2 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount2", "1000")); + PVP_AMOUNT3 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount3", "1500")); + PVP_AMOUNT4 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount4", "2500")); + PVP_AMOUNT5 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount5", "5000")); + NAME_COLOR_FOR_PVP_AMOUNT1 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount1", "00FF00")); + NAME_COLOR_FOR_PVP_AMOUNT2 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount2", "00FF00")); + NAME_COLOR_FOR_PVP_AMOUNT3 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount3", "00FF00")); + NAME_COLOR_FOR_PVP_AMOUNT4 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount4", "00FF00")); + NAME_COLOR_FOR_PVP_AMOUNT5 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount4", "00FF00")); + // PvP Name Color System configs - End + + // PK Title Color System configs - Start + PK_COLOR_SYSTEM_ENABLED = Boolean.parseBoolean(L2JModSettings.getProperty("EnablePkColorSystem", "false")); + PK_AMOUNT1 = Integer.parseInt(L2JModSettings.getProperty("PkAmount1", "500")); + PK_AMOUNT2 = Integer.parseInt(L2JModSettings.getProperty("PkAmount2", "1000")); + PK_AMOUNT3 = Integer.parseInt(L2JModSettings.getProperty("PkAmount3", "1500")); + PK_AMOUNT4 = Integer.parseInt(L2JModSettings.getProperty("PkAmount4", "2500")); + PK_AMOUNT5 = Integer.parseInt(L2JModSettings.getProperty("PkAmount5", "5000")); + TITLE_COLOR_FOR_PK_AMOUNT1 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount1", "00FF00")); + TITLE_COLOR_FOR_PK_AMOUNT2 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount2", "00FF00")); + TITLE_COLOR_FOR_PK_AMOUNT3 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount3", "00FF00")); + TITLE_COLOR_FOR_PK_AMOUNT4 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount4", "00FF00")); + TITLE_COLOR_FOR_PK_AMOUNT5 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount5", "00FF00")); + //PK Title Color System configs - End if (TVT_EVENT_PARTICIPATION_NPC_ID == 0) { Index: /java/net/sf/l2j/gameserver/clientpackets/EnterWorld.java =================================================================== --- /java/net/sf/l2j/gameserver/clientpackets/EnterWorld.java (revision 174) +++ /java/net/sf/l2j/gameserver/clientpackets/EnterWorld.java (working copy) @@ -177,6 +177,16 @@ Quest.playerEnter(activeChar); activeChar.sendPacket(new QuestList()); loadTutorial(activeChar); + + // ================================================================================ = + // Color System checks - Start ===================================================== + // Check if the custom PvP and PK color systems are enabled and if so ============== + // check the character's counters and apply any color changes that must be done. === + if (activeChar.getPvpKills()>=(Config.PVP_AMOUNT1) && (Config.PVP_COLOR_SYSTEM_ENABLED)) activeChar.updatePvPColor(activeChar.getPvpKills()); + if (activeChar.getPkKills()>=(Config.PK_AMOUNT1) && (Config.PK_COLOR_SYSTEM_ENABLED)) activeChar.updatePkColor(activeChar.getPkKills()); + // Color System checks - End ======================================================= + // ================================================================================ = + if (Config.PLAYER_SPAWN_PROTECTION > 0) activeChar.setProtection(true); @@ -3660,7 +3661,75 @@ DuelManager.getInstance().broadcastToOppositTeam(this, update); } } - + + // Custom PVP Color System - Start + public void updatePvPColor(int pvpKillAmount) + { + if (Config.PVP_COLOR_SYSTEM_ENABLED) + { + //Check if the character has GM access and if so, let them be. + if (isGM()) + return; + { + if ((pvpKillAmount >= (Config.PVP_AMOUNT1)) && (pvpKillAmount <= (Config.PVP_AMOUNT2))) + { + getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT1); + } + else if ((pvpKillAmount >= (Config.PVP_AMOUNT2)) && (pvpKillAmount <= (Config.PVP_AMOUNT3))) + { + getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT2); + } + else if ((pvpKillAmount >= (Config.PVP_AMOUNT3)) && (pvpKillAmount <= (Config.PVP_AMOUNT4))) + { + getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT3); + } + else if ((pvpKillAmount >= (Config.PVP_AMOUNT4)) && (pvpKillAmount <= (Config.PVP_AMOUNT5))) + { + getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT4); + } + else if (pvpKillAmount >= (Config.PVP_AMOUNT5)) + { + getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT5); + } + } + } + } + //Custom PVP Color System - End + + // Custom Pk Color System - Start + public void updatePkColor(int pkKillAmount) + { + if (Config.PK_COLOR_SYSTEM_ENABLED) + { + //Check if the character has GM access and if so, let them be, like above. + if (isGM()) + return; + { + if ((pkKillAmount >= (Config.PK_AMOUNT1)) && (pkKillAmount <= (Config.PVP_AMOUNT2))) + { + getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT1); + } + else if ((pkKillAmount >= (Config.PK_AMOUNT2)) && (pkKillAmount <= (Config.PVP_AMOUNT3))) + { + getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT2); + } + else if ((pkKillAmount >= (Config.PK_AMOUNT3)) && (pkKillAmount <= (Config.PVP_AMOUNT4))) + { + getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT3); + } + else if ((pkKillAmount >= (Config.PK_AMOUNT4)) && (pkKillAmount <= (Config.PVP_AMOUNT5))) + { + getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT4); + } + else if (pkKillAmount >= (Config.PK_AMOUNT5)) + { + getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT5); + } + } + } + } + //Custom Pk Color System - End + @Override public final void updateEffectIcons(boolean partyOnly) { @@ -4996,6 +5065,10 @@ // Add karma to attacker and increase its PK counter setPvpKills(getPvpKills() + 1); + //Update the character's name color if they reached any of the 5 PvP levels. + updatePvPColor(getPvpKills()); + broadcastUserInfo(); + // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter sendPacket(new UserInfo(this)); } @@ -5047,6 +5120,10 @@ setPkKills(getPkKills() + 1); setKarma(getKarma() + newKarma); + //Update the character's title color if they reached any of the 5 PK levels. + updatePkColor(getPkKills()); + broadcastUserInfo(); + // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter sendPacket(new UserInfo(this)); }[/size][/font][/color] [color=#4B565E][font=Verdana][size=3] Получение вещей за PVP/PK 代码: Награды за пвп. Идем в gameserver.model.actor.instance.L2PcInstance.java[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]Идём на 4538 строку...И вы увидите что то вроде этого: // Add karma to attacker and increase its PK counter setPvpKills(getPvpKills() + 1);[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]И теперь после этого добавляем:[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]// Give x y for a pvp kill addItem("Loot", x, y, this, true); sendMessage("You won y x for a pvp kill!");[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]Note: X это ID вещи,Y количество. Награды за пк: На строке 4605 вы увидите:[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]// Add karma to attacker and increase its PK counter setPkKills(getPkKills() + 1); setKarma(getKarma() + newKarma);[/size][/font][/color] [color=#4B565E][font=Verdana][size=3] Как вставлять .info Команду. Сейчас я расскажу вам как зделать что бы при вводе команды .info показывался Htm файл в котором вы можете написать всё что пожелаете.Начнём! 1.Идём в L2_GameServer_IL \ SRC \ Main \ Java \ Net \ SF \ l2j \ GameServer \ Handler \ voicedcommandhandlers И создаём новый файл VoiceInfo.java 代码: /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see http://www.gnu.org/licenses/ */ package net.sf.l2j.gameserver.handler.voicedcommandhandlers;[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]import net.sf.l2j.Config; import net.sf.l2j.gameserver.GameServer; import net.sf.l2j.gameserver.cache.HtmCache; import net.sf.l2j.gameserver.handler.IVoicedCommandHandler; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.serverpackets.NpcHtmlMessage;[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]/** * @author Michiru * */ public class VoiceInfo implements IVoicedCommandHandler { private static String[] VOICED_COMMANDS = { "info" };[/size][/font][/color] [color=#4B565E][font=Verdana][size=3] /* (non-Javadoc) * @see net.sf.l2j.gameserver.handler.IVoicedCommandHandler#useVoicedCommand(java.lang.String, net.sf.l2j.gameserver.model.actor.instance.L2PcInstance, java.lang.String) */ public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target) { String htmFile = "data/html/custom/xx.htm"; String htmContent = HtmCache.getInstance().getHtm(htmFile); if (htmContent != null) { NpcHtmlMessage infoHtml = new NpcHtmlMessage(1); infoHtml.setHtml(htmContent); activeChar.sendPacket(infoHtml); } else { activeChar.sendMessage("omg lame error! where is " + htmFile + " ! blame the Server Admin"); } return true; }[/size][/font][/color] [color=#4B565E][font=Verdana][size=3] public String[] getVoicedCommandList() { return VOICED_COMMANDS; } }[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]Вы видите что бы ввести пусть к вашему файлу поменяйте строку htmFile = "data/html/custom/xx.htm"; Теперь идём в L2_GameServer_IL \ SRC \ Main \ Java \ Net \ SF \ l2j \ GameServer \ Handler \ октрываем voicecommandhandlers.java и вставляем:[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]import net.sf.l2j.gameserver.handler.voicedcommandhandlers.VoiceInfo;[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]После[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]import net.sf.l2j.gameserver.handler.voicedcommandhandlers.CastleDoors;[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]Потом идём на 54 строчку и вставляем:[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]registerVoicedCommandHandler(new VoiceInfo());[/size][/font][/color] [color=#4B565E][font=Verdana][size=3]