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Последнее сообщение от Du10

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    Сообщение

    1.2.6 (1.3.4) Карты ed17

    Я имею.
    Сообщение от: Du10, 16 окт 2015 в разделе: PW Карты
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    I'm leaving PW. So, I'm selling the software and sourses. The price is treaty. I can make a little improvement under your needs. You can offer any conditions about uniqueness of selling (only to you, not to somebody else) Write to skype: du10777 Or by email: [email protected] There are following programs XOR_KEY_Getter The program for receipt of keys from any archive (if it was simply just changed). You point to the program the smallest pck.archive and it gives you keys from this archive. The operation of the program is based on Chinese's disorder in approach to the protection of the client from break-in. My mate has protection from such break-in. It's expensive. It seems he doesn't flaunt the sale of the protection. If you have questions about purchase of the protection - write to me, I'll ask the price and give you contacts(if he'll want to) bon_LiveEditor Turn and move practically any model right in the game and see how it change in it's client. The main sense of this program is the opportunity of turning along any axis on any degree. The sense is simple: 1) Point to the program element file, where the models lie 2) Point ecm file, which we want to start up 3) Press Open and start up the client of the game (u do it like u want, not by pressing botton in the program) 4) Put on this model in the game (or stand nearby just we can see it) 5) Look for in the memory of the client (of ANY VERSION!!!) a chosen hook 6) Edit it, seeing how it is changing in the game (without any restarts) 7) Save our changes [IMG] MapExporter With the help of this program I took out maps, which you can see on my youtube channel http://www.youtube.com/user/Du10777 The program for taking out maps of practically any games (not long ago, they began adding to JD the maps with bmd files with another structure which I don't know how to transform). This program is sold only with resImporter because the large taking out files functional is based on resImporter resImporter The program for taking out any files extentions from any game to any game with the opportunity to fix at once. After writting ecmImporter I started to write this one, which I constantly used during the taking out of files and I improved it all the time cause I found different fine points of the Chinese logic. The program is rather complex, there are following moduls in it: - att analyser on the correctness the structure of the file - att fixer (till the pointed version) - bmd fixer - ecm analyser on the correctness of the structure of the file - ecm fixer (till the pointed version) - ecp fixer - gfx analyser on the correctness of the sructure of the file - gfx fixer - getting of the list of XML files resourses of the interface - ski fixer - smd fixer - stck fixer tPCK The program for fast and correct work with PCK archives. It can do the following: - supports all existing versions of pck archives of all games - unpacking - unpacking accroding the list (you point the path to the list of files, which must be unpacked) - packing - adding of files to the existing archive - defragmentation (deletion of unused bites) - cross-compression (tightening up of existing compression) - assortment of the files in the table right (cooler than it the Chinese patcher) - getting of the list of files, which contain in the archive (it saves them in text files) Supports an indication: - of the level of compression - of the keys for the archive (the keys have been changed? it s ok, just point yours own and work) - changing of keys in the archive AddFilesToClient The program is convenient first of all for fast throwing (without different autopatchers) of files to the client "just for seeing" Also it is suitable for frequent experiments with game files. You change something - start up the program (it packed and launched everything itself) and see, what have changed. This program works with the usage of tPCK that's why without tPCK it is pointless. Point in the configurator paths to: - Element folder in the client, in which you want to throw any game files - the folder with resources, which you want to throw - keys to archives (not necessary) - what to start up before the launch of the program (for example, a script, closing the client of the game) (not necessary) - what to start up after the program finishes it's work (not necessary) ElementsFiller The program was created as an instrument for fast recording in elements.data paths to files. It is convenient when there is no definite elements.data, and it is necessary to record a lot of new paths there. So I used to record 9 paths to the client (it's just max 9 icons on quick numbers panel in the game) and screened 9 models by 1 launching of the game. In a config file of the program it is pointed: - a path to elements.data - a path to file with a list of paths, which you want to record to elements.data - a number of the first path, which must be recorded - a quantity of paths, that must be recorded - offsets and length (it s very simple to find it, using 010 Editor and search by name) - what to launch before the start up of the game (for example, a script, closing the client) (not necessary to point) - what to launch after the program finished its work (for example, a script, launching the client) (not necessary to point) dCPW A program for automatic checking and downloading of updates from any servers, using patches similar to CPW. I use this program for couple years, launching it once in hour (by Windows sheduler), and it checks if there are updates on all official Chinese servers. If there is update - the program download it, unpack (from base64 and zlib), and pack to 7-zip archive. After that it shows a list of downloaded files, from which you can see which files where added (they wasn't in the game, yet), and which updates. Having this program allows you to always have actual version of any server, and easily grab files from there. dhmapEditor Program for editing of dhmap file (dynamic height for monsters and pets). You can paint with mouse, and get coordinates from the game. Also, after creating dhmap, you can get rmap from that file. [IMG] rmapEditor A program for editing of rmap file (prohibition for monsters and pets where they can go and where can't). You can paint with mouse, and get coordinates from the game. [IMG] FilesFinder To find in the pointed folder files with indicated extention and to save a list of detected files to pointed text file. Login Map Editor A program for editing of file and easy creation login screens. We catch coordinates of camera and it's turn from the game plus coordinates and the turn of a character. [IMG] NPCGEN Editor A program for editing of npcgen.data file. The main differences from other editing programs: - an opportunity of mass editing (you can mark out those monsters that you want to edit and to change necessary field) - an opportunity of working without downloading of elements.data (if you downloaded - names will be shown) - practically all values are signed. If you forgot some settings - focus a mouse and then in half of second you can see pop up prompt with detailed explanation - convenient management of triggers (activation and deactivation of anything at definite time and an opportunity to give GMs turn it off using GM panel) And also it can, like any other: - catch coordinates of character and his turn from the game [IMG] Wallhack Also I wrote my own Wallhack for 1.5.1 client because existing didn't want to work Version Analyzer A program for getting of versions from files. You point a folder and the extentions you re interested in - then get in this folder a text file with a list of the files, sorted out according to versions
    Автор темы: Du10, 4 окт 2015, ответов - 6, в разделе: Продам
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